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- The DOOM Hall of Fame: Collectors Edition
- =========================================
-
- Volume 1: Shareware viewable .LMPs
-
- R E A D M E / F A Q
- ===================
-
- ============
- [1] CONTENTS
- ============
-
- [0] CONTENTS
- [1] NOTES ABOUT VOLUME 1
- [2] INTRODUCTION
- [3] WHAT IS AN .LMP?
- [4] HALL OF FAME BREAKDOWN
- [5] FEEBLE .LMP SPECS
- [6] FINAL WORDS
- [7] ABOUT THE AUTHOR
-
-
- ========================
- [1] NOTES ABOUT VOLUME 1
- ========================
-
- This is volume 1 of a two volume package. Only .LMPs that can be viewed with
- the SW version of DOOM are included in this volume. Volume 2 contains three
- times as many .LMPs, but they can only be seen if you have the registered
- version of DOOM.
-
- The remainder of this text file was written assuming you have BOTH
- Volumes 1 and 2.
-
-
- ================
- [2] INTRODUCTION
- ================
-
- Welcome to the first release of The DOOM Hall of Fame: Collectors Edition.
- This package contains a compilation of the most visually entertaining (not to
- mention highly educational) .LMP files that you will ever see. When you
- finish watching these you will not only be a veteran at the techniques and
- secrets of DOOM, but you will also have seen some of the most spectacular
- near-death battles this side of Phobos.
-
- Included with this package are:
-
- - LMP's of ALL the levels, with ALL the secrets and ALL Kills.
- - The famous Hall of Fame .LMPs!
- - Unbelievable RanDOOM .LMPs!
- - LMP's created with different PWADs .wad files.
- - ALFRED, The Automatic LMP File Recorder and Developer, to make
- viewing and recording as simple as firing a shotgun.
-
- (NOTE: Unfortunately, no Multiplayer or NetDOOM .LMPs were submitted or
- recorded successfully to be included in this collection - sorry. Maybe
- next time.)
-
- Every .LMP has been created with the goal to not only highlight the level,
- but also to entertain. You'll see death-defying feats that only the pros can
- accomplish, as well as near-death sequences of pure terror! Here's what
- people are saying about The DOOM Hall of Fame: Collectors Edition:
-
-
- "I used to be a wimpy geek-wad until I got The Collectors Edition.
- Now I have a job, a girlfriend and plenty of respect from my peers."
-
- - George Costanza,
- former hand-model
-
- "My DOOM Dreams have never been better."
- - Timothy Leary
- fomrer LSD specialist
-
- "After watching these, I don't need to play anymore."
- - Bill Gates
- God of Microsoft
-
- "By watching The Collectors Edition .LMPs, I've realized how much I
- really suck at the game. Thanks a lot, butthead."
- - Jay Wilbur
- id Software
-
- "When is DOOM 1.2 going to be released?"
- - A. Nonymous
-
-
- And, if you order within the next fifteen minutes, we'll send you a lovely
- set of ginsu knives!!! Woah...I'm getting carried away...Better go on to the
- next section...
-
-
- ====================
- [3] WHAT IS AN .LMP?
- ====================
-
- The makers of DOOM (bless their souls) implemented many nifty cheats and
- options when they created DOOM. One of them was the possibility to
- actually record a DOOM session to a file, and thus create a visual record
- of a player's accomplishments. These files ended with the .LMP extension,
- and because of their high compressibility (95-98%), they became very
- popular on USENET as uuencoded files (usually found alt.games.doom and
- comp.sys.ibm.pc.games.action).
-
- Pretty soon people were launching challenges, giving advice, and proving
- the impossible with their .LMPs. Recently, somebody figured out how to
- record NetDoom .LMPs, which satisfied the curiosities of those who weren't
- lucky enough to have access to a network. Now with the new modem-serial
- V1.2 out, who knows what kind of .LMPs are in store for us?
-
-
- ==========================
- [4] HALL OF FAME BREAKDOWN
- ==========================
-
- All .LMP files have been tested to run with the registered DOOM 1.2
- and RanDOOM version 1.55. Listed below is a breakdown of all the
- files and directories:
-
- Directory structure:
-
- DOOM (your DOOM directory - contains LMP.BAT and RANDOOM.EXE)
- │
- │
- └─── LMP (contains README text and template files)
- │
- │
- ├─── HALL (The DOOM Hall of Fame Classics)
- │
- ├─── LEVELS (.LMP files of all the levels, with all the secrets)
- │
- ├─── MISC (Weird and Miscellaneous .LMPs)
- │
- ├─── MULTIPLR (Multiplayer .LMPs) (currently empty)
- │
- ├─── NITEMARE (.LMPs recorded in NIGHTMARE! mode)
- │
- ├─── PWAD (.LMPs recorded with pwad .wad files)
- │
- └─── RANDOOM (.LMPs created with RANDOOM.EXE, with their .W files)
-
-
- Description of files that are not .LMP files:
-
- DOOM\LMP\READ_LMP.TXT : This file.
- DOOM\LMP\ALFRED.TXT : Instruction Manual for ALFRED
- DOOM\LMP\INDEX.TXT : Index of .LMPs released in this volume.
- DOOM\LMP.BAT : ALFRED, the Automatic .LMP File REcorder
- and Developer
- DOOM\LMP\TEMPLATE.TXT : Blank .LMP Intro text file.
- DOOM\LMP\TEMPLATE.W : Blank RanDOOM weight file (similar to
- ALLITEMS.W, except all values are set
- to 0.0)
- DOOM\LMP\LMPDIR\*.TXT : Accompanying text files for most .LMPs,
- where LMPDIR could be any of the seven
- directories listed above.
- DOOM\LMP\PWAD\*.WAD : Accompanying Pwad .wad files for
- pwad .LMPs.
- DOOM\LMP\RANDOOM\*.W : Accompanying weight files for
- RANDOOM .LMPs.
- DOOM\LMP\RANDOOM\RANDOOM.EXE : Program needed for RANDOOM .LMPs (v1.55).
- DOOM\LMP\RANDOOM\RANDOOM.MAN : Manual for RanDOOM v1.55.
- DOOM\LMP\RANDOOM\README.NOW : Another readme file for RanDOOM v1.55.
-
-
- =====================
- [5] FEEBLE .LMP SPECS
- =====================
-
- After a few small tests I have discovered a few useful but minor technical
- characteristics about .LMPs and their format. They are included here along
- with a few other basic instructions to keep in mind:
-
- - I asked Dave Taylor of iD Software what .LMP stands for, and he
- replied with 'LUMP'. Bit of a letdown, eh?
-
- - To record (without LMP.BAT), start doom like this:
-
- doom -devparm -warp e l -skill s -record movie.lmp
-
- For a NetDoom session, use:
-
- doom -devparm -net p -skill s -warp e l -record test
-
- where e, l, s and p are numbers for episode, level and skill and
- players, respectively. NOTE: For NetDOOM .LMPs ALL players participating
- must record the .LMP by using the same command.
-
- - I have tried recording Multiplayer Doom sessions (modem and serial) with
- the above similar parameters, and have been unsuccessful. There may be a
- way, but no one has figured it out yet.
-
- - You can end recording anytime by pressing 'q'.
-
- - You can see the other player's views in NetDoom .LMPs by pressing F12.
-
- - .LMPs can only be viewed with the DOOM version (0.99, 1.1, 1.2) with
- which they were recorded. The same applies to different versions
- of RanDOOM. All .LMPs in this package have been recorded using the
- Registered DOOM v1.2, with RanDOOM v1.55.
-
- - Recently someone recorded a Doom session with the 0.99 DOOM.EXE file, but
- with the registered 1.1 .WAD file. Those who tried viewing it without the
- same setup noticed that it was saving over all the save slots before
- exiting. Be cautious when viewing them, or at least back up your save
- games first.
-
- - .LMPs can only last for a maximum of about 20 minutes. If you ever record
- one, it's a good idea to begin finishing the level by the end of 17
- minutes, otherwise you might be kicked out of the game without ANY saved
- .LMP file. NOTE: Although not confirmed, NetDOOM .LMPs might have a
- shorter maximum recording time- Be cautious!
-
- - Out of curiosity, I recorded an .LMP of doing absolutely nothing, to test
- whether keystrokes either shorten or lengthen an .LMP file. It quit at
- 19 min, 55 seconds, which somewhat proved that .LMPs are time based, not
- keystroke based.
-
- - I figured that a 20 minute .LMP file is about 130k (no matter what
- keystrokes are pressed. With a calculator, I noticed that
- 130,000 bytes / (60 seconds * 20 minutes) = 108 bytes / second, i.e.
- each second of recording time allows 108 slots for keypresses (I think).
- Hmmmm....Useless to know, but interesting nonetheless.
-
- - There's a slight slowdown in frame rate when recording, although it's not
- enough to hinder playability.
-
- - There have been cases that recording with a mouse causes sloppiness.
- This is probably due to the fact that an .LMP file records keypresses,
- which is not easily translated with a mouse (just a guess).
-
- - There is a common bug which causes the player to move uncontrollably.
- This can occur during regular play OR while recording an .LMP. I've
- been able to quickly fix the bug by pressing all the direction keys,
- one after the other.
-
- ===============
- [6] FINAL WORDS
- ===============
-
- I only realized now that I put quite a lot of work into making The DOOM
- Hall of Fame: Collectors Edition. It was really just intended for me,
- but I thought that maybe others might find the .LMP batch file useful as
- well. I firmly believe in the Hacker Ethic, and welcome others to make
- whatever changes or additions they want to it, just as long as it remains
- free for others to do the same.
-
- This collection is far from perfect. There are a lot of .LMPs, text files
- and .W files, and there may be some mistakes I may have overlooked. I tried
- to be as careful as possible with crediting those who submitted their .LMPs,
- but if I made a mistake please forgive and correct me. I tested practically
- all the .LMPs (especially the ones I made), and they worked fine.
-
- Please don't hesitate to mail me whatever comments, suggestions, problems,
- corrections, rants, raves, etc. you have.
-
- Also, if this project is successful, I plan to release other .LMP volumes
- in the future. If you have anything you think is worth submitting, don't
- hesitate.
-
- Thanks to all you who helped me out during the development of ALFRED,
- especially Scott Coleman for letting me use RanDOOM with ALFRED, and John
- Van Essen, who provided both fresh ideas and criticisms toward ALFRED.
-
- A BIG Thanks to Alan C. Wen, for providing most of the LEVELS .LMPs. Without
- him this collection would've been delayed for at least another month!
-
- And thanks to all the other actors, directors and set designers out there
- who helped me out by submitting their .LMPs to make this collection complete.
-
- Finally, a VERY BIG THANK YOU to the folks at id Software for making DOOM
- not only the most playable action game out for the PC, but also the most
- re-playble.
-
- - Michael Houston.
- mp_hous@pavo.concordia.ca
-
-
- =====================
- [7] ABOUT THE AUTHORS
- =====================
-
- I asked Alan C. Wen to give me a little note explaining himself. This is what
- he came up with:
-
- Well, I've been a LMP fanatic ever since I found out about that feature in
- Doom... kinda funny about my fondness of Doom. I only played the shareware
- version of Wolf3D...not the others.
-
- Then, very early Dec '93 a friend here at A&M told me about Blakestone. I
- thought it was great! Since I left the Amiga gaming scene, I never really
- kept up with games (hence, I've never even HEARD of doom at this point).
- Played it for a day but had other things to do.
-
- Then about 2 or 3 days after I got Blakestone, the SAME guy told me about this
- new game that totally blew blakestone away from the same creators. He went
- on and on about the features of doom and that I had to ftp a copy of it.
- I didn't believe him so I didn't. Then a week later, finals were over and
- he brought it over. I nearly passed out!
-
- Played Doom all December and then even though someone already ordered a copy
- of Registered Doom for me for Christmas, I couldn't wait... not to mention
- the terrible phone contractors they had. So a friend and I *DROVE* 4.5
- hours from Houston to Dallas to get our own copy! Got it, drove back and
- played net doom to death!
-
- Been playing net doom ever since. Then of course, the game started to seem
- choppy so I upgraded my 486DX/33 ISA Speedstar 24x to a 486DX2/66 VLB
- S3-805 based card to 47.6fps. Doom is *much* better now... *grin*
-
- later!
-
- alan
- -----------/--------/----------
-
- And here's my blurb:
-
- Michael "Sky God" Houston is currently attending his second year at Concordia
- University in Montreal, Canada, in Mathematics and Computer Science. At 23,
- he currently holds the Guiness World Record for Academic Procrastination,
- which was helped set in part by the tremendous amount of time he spent play-
- ing DOOM.
-
- Although his main ambition is to design GOOD shareware games for a living,
- his other ambitions include graduating, traveling the world, and growing
- a goatee.
-
- Michael started programming at age 12, writing a "Choose your own adventure"
- type game on an Apple II+, which didn't get very far, since typing in a whole
- book with PRINT statements wasn't a very fun thing to do. His next big flop
- was when he wrote a computer dating program for his High School, which
- mistakenly matched up all the Grade 11 girls with all the Grade 7 boys.
-
- Needless to say that he has finally outdone himself with ALFRED, since it is
- written in what he considers the most powerful programming language available
- today - the Batch Programming Language.
-
- He has a 486-33DX, with 256 Cache, 120 MB drive, 4 Megs and a Trident SVGA
- card. He recently painted it cherry red and dark green, and although most of
- his peers have their own opinions, he likes the way it looks.
-
-